Command Switches
We need to manage your command switches
Last updated
We need to manage your command switches
Last updated
The command switches function is split into two categories, which is switch management and switch information definition.
There is a static class dedicated to managing the switches, called SwitchManager
. It allows you to manage the switches with the values. There are two functions that specialize in getting the switch values: GetSwitchValues()
and GetSwitchValue()
.
The first function returns the list of switches with their values stored in a tuple, and the second function returns the switch value for a specified switch or a blank value if not found.
You can always use these functions with the SwitchesOnly
array found in the Execute()
function in the CommandBase
class.
The switches can be set to conflict with each other by passing an array of incompatible switches to the SwitchInfo
constructor, specifically the last parameter, conflictsWith
. However, each switch to be conflicted must set their conflictsWith
arrays to the opposing switches.
For example, if you want a command to have three switches (-s
, -t
, -u
) that conflict with each other, you can specify three SwitchInfo instances with the following properties (assuming that you've already set the HelpDefinition
, IsRequired
, and ArgumentsRequired
parameters):
-s
Switch: s
ConflictsWith: new string[] { "t", "u" }
-t
Switch: t
ConflictsWith: new string[] { "s", "u" }
-u
Switch: u
ConflictsWith: new string[] { "s", "t" }
You may only specify the switch names without the dash in the Switch
argument and the ConflictsWith
argument.
Be sure that you put all the conflicts in the above form for each conflicting SwitchInfo
. Failure to do this may cause the MESH shell to believe that they don't conflict, while they do. For example, we have an edit command that contains three conflicting switches (-json
, -hex
, and -text
) that is implemented below:
The switches can also be set not to accept any value by setting the AcceptsValues
argument to false
. It will cause parsing to fail once the value in such switches are encountered, stating that such switches don't accept any value.
As for the switches that cause some or all arguments to be omittable (optional), you can indicate so in the constructor of your switch. The optionalizeLastRequiredArguments
argument in the constructor specifies how many arguments are going to be made optional starting from the last argument in the list.
For example, if this parameter was set to 1 and you've defined three required arguments, which are named below:
Arg1
Arg2
Arg3
Then, this will set Arg3
to be omittable, which means that the user doesn't have to set the value for this argument in order for the command to execute.
A real-world example is the weather
command. It contains a switch, -list
, which omits the last 2 arguments, which causes this command to be executable with just weather -list
. Its SwitchInfo
is defined below:
Additionally, you can set your switches to only accept numeric values as the switch value when executing commands that contain such switches. When the shell detects that the non-numeric value is provided to such switches, the shell will print an error message. This is how you can define such switch:
In addition to these features, you can now also check the specific switch value to see if that value is numeric or not. That means it's checking to see if it's a number (as in either positive numbers or negative numbers) or a number with decimals (as in numbers that have decimals, separated by a dot).
The function to perform this check on a specific switch is IsSwitchValueNumeric()
, which you can call using the following signature:
For SwitchInfo
instances, consult the below constructors to create an array of SwitchInfo
instances when defining your commands:
You can access the switch options using the Options
property. The existing properties, like IsRequired
, are proxies to that property, but are to stay for compatibility.
Try to use the second overload if you want to specify the options, if possible. This allows you to be more expressive in your mod command definition code, making it more readable.