Command Switches
We need to manage your command switches
The command switches function is split into two categories, which is switch management and switch information definition.
Switch management
There is a static class dedicated to managing the switches, called SwitchManager. It allows you to manage the switches with the values.
Obtaining switch values
There are two functions that specialize in getting the switch values:
GetSwitchValues()
Returns the list of switches with their values stored in a tuple
GetSwitchValue()
Returns the switch value for a specified switch or a blank value if not found
You can always use these functions with the SwitchesOnly array found in the Execute() function in the CommandBase class.
Conflicting switches
The switches can be set to conflict with each other by passing an array of incompatible switches to the SwitchInfo constructor, specifically the last parameter, conflictsWith. However, each switch to be conflicted must set their conflictsWith arrays to the opposing switches.
For example, if you want a command to have three switches (-s, -t, -u) that conflict with each other, you can specify three SwitchInfo instances with the following properties (assuming that you've already set the HelpDefinition, IsRequired, and ArgumentsRequired parameters):
-sSwitch:
sConflictsWith:
new string[] { "t", "u" }
-tSwitch:
tConflictsWith:
new string[] { "s", "u" }
-uSwitch:
uConflictsWith:
new string[] { "s", "t" }
You may only specify the switch names without the dash in the Switch argument and the ConflictsWith argument.
Be sure that you put all the conflicts in the above form for each conflicting SwitchInfo. Failure to do this may cause the MESH shell to believe that they don't conflict, while they do. For example, we have an edit command that contains three conflicting switches (-json, -hex, and -text) that is implemented below:
{ "edit",
new CommandInfo("edit", /* Localizable */ "Edits a file",
new[] {
new CommandArgumentInfo(new[]
{
new CommandArgumentPart(true, "file"),
}, new[] {
new SwitchInfo("text", /* Localizable */ "Forces text mode", false, false, new string[] { "hex", "json", "sql" }, 0, false),
new SwitchInfo("hex", /* Localizable */ "Forces hex mode", false, false, new string[] { "text", "json", "sql" }, 0, false),
new SwitchInfo("json", /* Localizable */ "Forces JSON mode", false, false, new string[] { "text", "hex", "sql" }, 0, false),
new SwitchInfo("sql", /* Localizable */ "Forces SQL mode", false, false, new string[] { "text", "hex", "json" }, 0, false),
})
}, new EditCommand())
},Making switches not accept values
The switches can also be set not to accept any value by setting the AcceptsValues argument to false. It will cause parsing to fail once the value in such switches are encountered, stating that such switches don't accept any value.
Optionalizing last n required arguments
As for the switches that cause some or all arguments to be omittable (optional), you can indicate so in the constructor of your switch. The optionalizeLastRequiredArguments argument in the constructor specifies how many arguments are going to be made optional starting from the last argument in the list.
For example, if this parameter was set to 1 and you've defined three required arguments, which are named below:
Arg1Arg2Arg3
Then, this will set Arg3 to be omittable, which means that the user doesn't have to set the value for this argument in order for the command to execute.
A real-world example is the weather command. It contains a switch, -list, which omits the last 2 arguments, which causes this command to be executable with just weather -list. Its SwitchInfo is defined below:
new SwitchInfo("list", "Shows all the available cities", false, false, null, 2, false)Making switches only accept numeric values
You can set your switches to only accept numeric values as the switch value when executing commands that contain such switches. When the shell detects that the non-numeric value is provided to such switches, the shell will print an error message. This is how you can define such switch:
Checking if a switch value is numeric
You can check the specific switch value to see if that value is numeric or not. That means it's checking to see if it's a number (as in either positive numbers or negative numbers) or a number with decimals (as in numbers that have decimals, separated by a dot).
The function to perform this check on a specific switch is IsSwitchValueNumeric(), which you can call using the following signature:
Checking if any or all of switches were passed
Additionally, you can check to see if a group of passed switches contains any of or all of the switches or not, with the ContainsAllSwitches() and the ContainsAnySwitches() functions.
Switch information definition
For SwitchInfo instances, consult the below constructors to create an array of SwitchInfo instances when defining your commands:
You can access the switch options using the Options property. The existing properties, like IsRequired, are proxies to that property, but are to stay for compatibility.
Try to use the second overload if you want to specify the options, if possible. This allows you to be more expressive in your mod command definition code, making it more readable.
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