Terminal Structures
What do they represent?
Terminaux provides some useful structures that help you make console applications seamlessly and without repetition, such as coordinates, margins, and padding. They are found in the Terminaux.Base.Structures
namespace, and they use structs to represent values as they are informational.
Coordinates
A structure that defines a coordinate relative to the console that starts with the upper left corner (0, 0) is called Coordinate
. It contains two properties:
X
: Specifies the left position as specified by the X axis of the consoleY
: Specifies the top position as specified by the Y axis of the console
This allows you to store coordinate information in one variable without having to resort to tuples or multiple variables.
Padding
A structure that defines padding information related to the element, such as the console, is called Padding
. The default padding is (0, 0, 0, 0) which represents the left, the top, the right, and the bottom padding. It contains the following properties:
Left
: Left padding starting from 0Top
: Top padding starting from 0Right
: Right padding starting from 0Bottom
: Bottom padding starting from 0
This allows you to store padding information in one variable without having to resort to tuples or multiple variables.
Margin
A structure that defines the margin of an element is called Margin
. It specifies the width and the height of the element, which makes this struct a measurement structure. It measures the margin values according to the padding values given. It contains the following properties:
Width
: Processed width with margin padding appliedHeight
: Processed height with margin padding applied
This allows you to store margin information in one variable without having to resort to tuples or multiple variables.
Last updated