Input Reader
May I read what you've written, please?
This functionality is an important part of any interactive console application, because it gives users a chance to input what they want to write to the console.
In case you want to listen to mouse events, you can consult the below page:
Pointer EventsIn case you want to use something other than the reader, you can consult the other input tools defined in the below page:
Other InputIf you're making your own mod in Nitrocid KS, it's best to use its own Input class instead of Terminaux's TermReader, as the class there actually deals with the screensaver in most circumstances.
The Input Reader
You can easily use this feature in any interactive console application that uses Terminaux. Just use the Terminaux.Reader.TermReader class that contains the Read() functions and their overloaded versions.
The reader not only provides the static text version for input prompts, but also the dynamic text version. Just create a simple function delegate that generates a string as the first argument, like this:
string input = TermReader.Read(() => $"{DateTime.Now} [{TermReaderState.CurrentState.CurrentTextPos}]\n> ", "Hello World!", false, false, false);Please note that they are interruptible by default. If you want the input to be non-interruptible, you can set the interruptible argument to false.
You can access the global reader settings by referencing the GlobalReaderSettings found in the TermReader class.
Read() and generic value types
Read() and generic value typesYou can use the Read() function with a generic type that resembles a simple type, such as integers, characters, and strings. This is to simplify type conversion that may be needed for certain inputs, such as entering a number or a fractional number.
The below example demonstrates how to use this feature:
You can't use complex types as a generic type, such as JSON nodes.
Keybindings
Terminal reader offers a set of built-in keybindings, as well as custom keybindings.
Built-in bindings
The terminal reader contains main keybindings, as well as customizable keybindings that you can define to your accord.
Any key will append the selected characters to the current text input, and RETURN will accept the input. You can also override the keybindings of one of the below actions, as long as they're not listed in red. The below keybindings are available:
ENTER
Accepts input
Ctrl+C
Cancels reading (if TreatCtrlCAsInput is enabled)
Ctrl+A / HOME
Beginning of line
Ctrl+E / END
End of line
Ctrl+B / ←
Backward one character
Ctrl+F / →
Forward one character
BACKSPACE
Remove one character from the left
UP ARROW
Get the older input
DOWN ARROW
Get the newer input
DELETE
Remove one character in current position
ALT+B
One word backward
ALT+F
One word forward
TAB
Next auto-completion entry (if there is one)
Insert four spaces (if no autocompletions)
SHIFT+TAB
Previous auto-completion entry
CTRL+U
Cut to the start of the line
CTRL+K
Cut to the end of the line
CTRL+W
Cut to the end of the previous word
ALT+D
Cut to the end of the next word
CTRL+Y
Yank the cut content
Alt+L
Make word lowercase
Alt+U
Make word UPPERCASE
Ctrl+Alt+L
Make input lowercase
Ctrl+Alt+U
Make input UPPERCASE
Alt+C
Make character uppercase and move to the end of word
Alt+V
Make character lowercase and move to the end of word
Alt+S
Shows all suggestions in the style akin to the Bourne Again SHell (bash)
Alt+R
Refreshes the prompt, the text input, and the current cursor position.
Insert
Text append mode (Insert or append)
CTRL+L
Clears the screen and refreshes the prompt.
ALT+\
Cut the whitespaces before and after the character.
CTRL+T
Substitutes two characters
ALT+T
Substitutes two words
ALT+SHIFT+#
Makes your current input text a comment (visual only, but ignores your text on submit)
ALT+TAB / CTRL+I
Forces the tab character to be written. Writes as spaces.
ALT+SHIFT+C
Temporarily conceals or reveals the whole input in normal prompts.
ALT+SHIFT+<
Goes to the first history entry
ALT+SHIFT+>
Goes to the last history entry
CTRL+SHIFT+_
Undos a change
ALT+R
Undos all changes
ALT+0-9
Argument value
ALT+-
Argument negation
Warning: Some of the keys conflict with the terminal emulator and/or the operating system keybindings.
Custom bindings
The input reader supports custom bindings, which you can assign your BaseBinding class containing the following functions you must override:
BoundKeys
This holds all the keys to bind your custom action to.
DoAction()
This is the heart of your key binding. You can do anything with the text using the current terminal reader state.
You can also override these:
IsExit
If true, causes the reader to assume that the input is done after executing the action that this binding implements.
BindMatched()
Specify your own method on how to check to see if the input key matched all the bound keys (BoundKeys) in your custom key binding.
ResetSuggestionsTextPos
Specifies whether to reset the text position saved for the suggestions. This is usually enabled for custom bindings that have to do with the suggestions.
IsBindingOverridable
Specifies whether applications can override the keybinding with custom keybindings or not. You can call Override() and RemoveOverride() to perform this action.
AppendsChangesList
Specifies whether the keybinding appends the changes to the list of changes from the reader state.
ArgumentNumberIsRepetition
Specifies whether the argument number represents repeated action. If false, you must either handle the argument number using the ArgumentNumber property, or ignore the argument number.
Principles of custom bindings
Your keybinding must follow the below principles:
For text positioning, you must use any function in the
PositioningToolsclass.For manual console manipulation, you must use any function in the
ConsoleWrapperclass.Your bound key must not be already bound to a key that was already bound by either a base or another custom binding, or two bindings execute at the same time, potentially causing conflict.
To manipulate with text, you must use the
state.CurrentTextproperty. You must refresh the prompt thereafter.To refresh the prompt, you must use the
TermReaderTools.Refresh()function.
At the end, your base class must look like this at minimum:
where:
ConsoleKey.KeyAny console key. Consult the documentation for more info.
\0A character that must match the corresponding
ConsoleKey.Key.
If you're assigning a key containing CTRL, you must assign a character number starting from 0x0. For example, CTRL+Y is \u0019.
How to bind and unbind a custom binding
Once you created a base class as mentioned above, you can finally use the BindingsTools class to call the Bind(BaseBinding) function to add your own binding to the custom binding store, like this:
Warning: You must call this function once. It does nothing if your binding is already installed.
To remove binding, you must use the Unbind(ConsoleKeyInfo) command.
History tools
Terminaux applications can access tools that are related to the shell history using the HistoryTools class found in the Terminaux.Reader.History namespace. It contains a variety of tools that are easy to use. This class contains functions that allow you to manipulate with the history.
Loading, saving, and unloading
You can load the history instances using one of the following functions:
LoadFromFile()
This loads the histories from a JSON file
LoadFromJson()
This loads the histories from a JSON string
LoadFromInstance()
This loads the histories from a HistoryInfo instance
Once history instances get loaded, you can use the histories that may contain history entries for the terminal reader by setting the history name in the terminal reader settings using the following properties:
HistoryEnabled
Whether the history is enabled or not
HistoryName
Select what history to use
You can save the history instances to a JSON representation using one of the following functions:
SaveToString(string)
Saves the history instance to a JSON string using the history name
SaveToString(HistoryInfo)
Saves the history instance to a JSON string using the history info instance
Once you're done with those instances, you can unload them using one of the following functions:
Unload(string)
Removes the history instance from the list of registered instances using the history name
Unload(HistoryInfo)
Removes the history instance from the list of registered instances using the history info instance
HistoryInfo instance
The history info class can be constructed using a name and a list of history entries that will be pre-installed. This class contains the following properties:
HistoryName
Name of the history
HistoryEntries
A list of history entries
History entry manipulation
In addition to the above tools, you can also manipulate with the history entry list using one of the following functions and properties:
HistoryNames
Returns the name of all the history instances
GetHistoryEntries()
Gets an array of history entries that are added to the history instance
IsHistoryRegistered()
Checks to see whether a history instance is registered or not
Switch()
Replaces the list of history entries with a new set of entries
Append()
Appends a new history entry at the end of the list
Insert()
Inserts a new history entry somewhere in the list using a specified index
Remove()
Removes a history entry using a specified index
Clear()
Clears the list of history entries in a history instance
The above functions require that a target history entry be registered, with the exception of HistoryNames and IsHistoryRegistered().
Extra functions
If you want to explore deeper than the surface, expand a section.
The reader state
Each one of these functions creates a reader state, TermReaderState, that contains essential information about the current reader state, including, but not limited to:
Current text
Input prompt text
Current text position
Kill buffer
Reader settings
You can also check to see if the console reader facility is busy getting input or not. The property, Busy, indicates this by returning true if there is input to be entered by the user.
You can learn more about the reader state here:
The property, IsReaderBusy, only checks to see if the input reader is in use, while the Busy property checks to see if the code is waiting for input anywhere.
If you want to wait for user input to finish, you can call the WaitForInput() function in the TermReaderTools class.
Positioning tools
Your custom bindings can now change the cursor positioning when manipulating with text so that it becomes easier to make your custom bindings that use positioning tools.
Here are the functions you can use:
GoLeftmost()
Changes the word position to the leftmost position, that is, the first letter.
GoRightmost()
Changes the word position to the rightmost position, that is, the last letter.
GoForward()
Changes the word position a step or a specified number of steps closer to the end of the text.
GoBack()
Changes the word position a step or a specified number of steps closer to the beginning of the text.
SeekTo()
Changes the word position to the selected zero-based position.
Once you're done changing positions, if you need to verify that you've changed the position to the correct position, you can use the Commit() function.
It's not necessary to use the Commit() function at the end of each custom binding, because the reader uses this function automatically based on whether to update the position or not.
Writers and writing
You can use the text writers with the current reader settings by using TextWriterColor's WriteForReader() and its siblings, passing it the reader settings to take care of the margins.
Writing tools
You can also append or remove a string in the TermReaderTools class. This means that you can either append text to the end of the input, insert text to the current position, or remove text from either the current position or from a specific character index from the input string.
These are the functions that you can use:
GetMaximumInputLength()
Gets the maximum input length according to available space
InsertNewText()
Inserts a new text to the input
RemoveText()
Removes text from the input
Conditionals
In addition to all the above features, you can also make your key binding beep under certain circumstances, such as if the current text position is at the start of the text and we're trying to move left, using one of the two conditional functions from the ConditionalTools class:
ShouldNot()
Specifies that the specified condition should not be true
Should()
Specifies that the specified condition should not be false
If either of these functions' assertions have failed, either your computer or your speakers emits a beep sound upon going back to the input mode.
In order to set OperationWasInvalid to true, you must put a conditional return by referring to the ConditionalTools and negating the ShouldNot condition like this:
Last updated