Shell Scripting
Talks about shell scripting and how it works

The MESH shell contains scripting support. The shell scripts have the .mesh extension containing a subset of MESH commands inside it. A simple MESH script containing a command that sets a MESH variable is as follows:
set -set=hellotext Hello
echo <$:hellotext>Script parser
When this script file is executed, the following steps are taken:
Variables

MESH provides the variable facility, which holds the variable as a key and the variable value as a value. Each variable starts with the dollar sign like $var, regardless of the platform.
When a variable gets initialized by InitializeVariable(), the variable name gets sanitized (SanitizeVariableName()) by appending the dollar sign in front of the variable name, which then gets initialized with the empty value.
The variable can be read from and written to by these respective functions: GetVariable() and SetVariable(). Additionally, an array of values can be initialized with one variable by SetVariables() to initialize $var[n] variables, which:
var: A variable namen: How many values are there (count from 0)
Additionally, the variables can be uninitialized by the RemoveVariable() function. When the target variable is removed, it has to be re-initialized before it can be used again.
Conditions
No scripting is complete with conditions, which control the execution of the command.
Available conditions
These conditions are currently available to be used: (<value> can either be a constant or a MESH $variable)
eq
The value is equal to the value
<value> eq <value>
neq
The value is not equal to the value
<value> neq <value>
les
The number is less than another number
<value> les <value>
lesoreq
The number is less than or equal to another number
<value> lesoreq <value>
gre
The number is greater than another number
<value> gre <value>
greoreq
The number is greater than or equal to another number
<value> greoreq <value>
fileex
The file exists
fileex <value>
filenex
The file doesn't exist
filenex <value>
direx
The directory exists
direx <value>
dirnex
The directory doesn't exist
dirnex <value>
has
The specified string contains a substring
<value> has <value>
hasno
The specified string doesn't contain a substring
<value> hasno <value>
ispath
The specified path is valid
<value> ispath
isnotpath
The specified path is invalid
<value> isnotpath
isfname
The specified file name is valid
<value> isfname
isnotfname
The specified file name is invalid
<value> isnotfname
is
The variable is of the appropriate type
<value> is <type
isnot
The variable is not of the appropriate type
<value> isnot <type
isplat
The host is running a selected platform
isplat <platform>
isnotplat
The host is not running a selected platform
isnotplat <platform>
<type> can be one of the following:
nullstring, fullstringnumericbyte, i8, ubyte, u8int16, short, i16, uint16, ushort, u16int32, integer, i32, uint32, uinteger, u32int64, long, i64, uint64, ulong, u64float, f32, double, f64, decimalboolregex
<platform> can be one of the following:
win: Windows platforms (Windows 10, 11, ...)mac: Macintosh platforms (macOS Catalina, Big Sur, ...)unix: Unix flavors (Linux, ...)android: Android phones and tablets (Android 13, 14, ...)
Implementation
The conditions all have their base condition class and their interface to be implemented like below:
Basically, you must override all the variables, where:
ConditionName: A condition name without spaces to be included in the expression
ConditionPosition: Which word number starting from 1 should the expression be found?
ConditionRequiredArguments: How many arguments are required? Starting from 1.
Choose one of the two method overloads to override, depending on your condition:
IsConditionSatisfied(string FirstVariable, string SecondVariable)This function checks the two variables to see if they satisfy a condition
IsConditionSatisfied(string[] Variables)This function checks any number of variables to see if they satisfy a condition
You can call ConditionSatisfied() to test any built-in or custom condition. Give it any expression and test it with true.
The final class file should look like this:
Registering a condition
To register your condition, you must call MESHConditional.RegisterCondition() in your mod initialization code to add your condition with your needed code to the list of custom conditions. After that, the MESH script parser will be able to parse your custom condition.
Unregistering a condition
To unregister your condition, you must call MESHConditional.UnregisterCondition() in your mod cleanup code to remove your condition from the list of custom conditions. After that, you won't be able to use scripts that use your custom condition.
Conditional blocks and Loops
The conditional blocks and loops are one of the most essential scripting features that control the script flow based on the conditions and conditional loops. These are currently supported:
if <condition>while <condition>until <condition>
After the script parser detects one of these, it checks for the new block stack in the next line, like this:
The new block stack must be defined with one extra | character directly after lines that start with one of the above conditional block statements. Otherwise, parsing will fail.
If defined correctly, the script parser walks through the commands defined in the new stack. However, if the condition is not satisfied, the whole block stack for the first conditional block that doesn't satisfy the condition will be skipped and the parser will continue executing commands that are defined in the current stack.
For example, consider this:
This script first checks to see if the user has answered y in the first line. The following will happen:
If the user answered
y, the script parser enters the new stack defined by theifcondition in line 2.If the user answered
n, the script parser skips the new stack defined by theifcondition and continues parsing the commands from line 8.
while and until blocks require the new stack to be defined. In addition to this, the script parser checks to see if the condition is no longer satisfied after the stack that these blocks defined.
If the condition is satisfied, the commands after the
whileoruntilblocks get executed.If the condition is not satisfied, the commands after the
whileoruntilblocks get skipped and the script parser continues parsing the commands.
Error codes
The error code variable, MESHErrorCode, holds information about the last process error code, whether it's a success (a zero value) or a failure (non-zero value). Currently, these values are supported:
Error codes that come from the parser
0
Indicates success
-1
Indicates that the command is not found
-2
Indicates that the command is not found and that the file is not found under any path lookup directories
Error codes that come from the commands
0
Indicates success
-5
Indicates that the command is interrupted unexpectedly
-6
Indicates that the user didn't provide required arguments
Exception.GetHashCode()
Some commands throw this value from any exception. Indicates that the command failed to perform its operation.
Consult your application's manual for further information about other error codes emitted from the commands.
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