Shell Structure
Explaining the inner workings of all the kernel shells
Shells can be built by implementing two different interfaces and base classes. Why two? Because the shell handler relies on:
BaseShellandIShell: To hold shell type and initialization codeBaseShellInfo<ShellType>andIShellInfo: To hold shell commands and the base shell
Shell Handler
The shell handler, ShellManager, uses the available shell list, which holds the BaseShellInfo abstract class, to manipulate with that shell. That class can be get, depending on the needed type, with the ShellManager.GetShellInfo() function in the ︎Terminaux.Shell.Shells namespace.
The shell handler also contains two properties:
CurrentShellType
Returns the current shell type, which can be used with the shell management functions.
LastShellType
Returns the last shell type, which is usually the shell that you exited.
For LastShellType, there are three cases:
If there are no shells in the shell stack, it returns the primary
ShellIf there is only one shell in the stack, it returns the current shell as the last one
If there are two or more shells in the stack, it returns the last shell type
Alternate threads for commands
In cases where shell commands need to summon another command, you can add an alternative thread then execute the appropriate command in said thread.
To add an alternate thread in your command, you can execute AddAlternateThread(), then call GetLine(). Additionally, you can get how many shells that are currently running using the ShellCount() property.
Base Shell
The BaseShell abstract class, which your shell must override, contains the shell type name (ShellType), the flag to bail from the shell (Bail), and the shell initialization code with the shell arguments (InitializeShell()).
The shell initialization code usually waits for the Bail value to become true (the shell requested bailing, usually done by exiting the shell using the exit universal command), as in the below example code.
While it's waiting for this to happen, the shell does what it's programmed to do, but in two conditions:
All shells must call the
ShellManager.GetLine()function, which usually is adaptive to your shell type. This is the below example code inside the shell initialization code to illustrate this:All shells must also handle both the
ThreadInterruptedException, which must setBailtotrue, and the general exceptions, which must also setBailtotrueafter dumping the exception to the debugger or to the console. For example, the below example code, inside theInitializeShell()function:
The shell registration is required once you're done implementing the shell and all its required values. The function responsible for this action is ShellManager.RegisterShell().
Be sure to unregister your shell using the UnregisterShell() function, or the shell registry function will not update your BaseShellInfo class in the available shell lists!
Never call continue on the general catch clause shown above; the shell will enter an infinite loop, depending on how the exception occurs. If you really have to do this, you can use exception filtering to determine whether continue should be called on a specific exception type.
Shell Information
Every BaseShell class you create must accompany it with a separate class that implements the BaseShellInfo and IShellInfo classes, specifying your shell class name when inheriting the generic version of the BaseShellInfo class, as in below:
This is where your commands get together by overriding the Commands variable with the new dictionary containing all your commands, like below:
If you need to know how to define a command information class, consult here.
The ShellType variable found within the BaseShellInfo class is a wrapper for the ShellBase.ShellType variable for easier access. It's not overridable and is defined like this:
Command flags
The command flags (CommandFlags) can be defined. One or more of the command flags can be defined using the OR (|) operator when defining the command flags. These flags are available:
Obsolete
1
The command is obsolete.
RedirectionSupported
2
Redirection is supported, meaning that all the output to the commands can be redirected to a file.
Wrappable
4
This command is wrappable to pages.
Hidden
8
This command is hidden from the help page.
Optional property overriding
You can override optional properties that are listed below.
Overriding shell presets
In addition, you can override the ShellPresets class with a new dictionary containing all the presets for your shell, like below:
Accepting network connections
By default, your shells don't accept network connections. To make them accept network connections, you must override the AcceptsNetworkConnection so that it holds the value of true instead of false.
This causes the network connection selector, especially OpenConnectionForShell() which can be invoked in your networked shell launch code in your command class, to be able to acknowledge your shell.
You'll have to adapt your shell to take the first argument, ShellArgs[0], as the network connection instance in your Shell instance. For example, we've done this to the FTP shell and shell info instances:
Wrapping input in one line
By default, all the shells provide you a multi-line prompt, but if you want your input to be in one line wrapped mode, you can override the below property:
Enabling slash commands
If your shell meets the following conditions:
You need to handle written text in a way, and
You need to use your commands with a slash character,
Then, you need to override the two properties in order for your special non-slash handler to execute:
Base command implementation
The base command is required to be implemented, since it contains overridable command execution code. Your command must implement the command base class below:
The only function that you need to override is Execute(), which you can override like below:
Additional overrides
You can override additional properties available to you below, depending on your requirements.
Supporting dumb consoles
To support dumb consoles that don't support positioning or complex console functions, you can override ExecuteDumb():
If you want to support redirection or wrapping, you must either take dumb console support into account on the Execute() function by not calling any of the below console wrappers, or you must override the ExecuteDumb() function shown above to be compatible with the dumb consoles.
The following wrappers should not be called (explicitly and implicitly) on that function:
CursorLeft(set)CursorTop(set)ForegroundColorBackgroundColorCursorVisibleOutputEncodingInputEncodingKeyAvailableBeep()Clear()OpenStandardError()OpenStandardInput()OpenStandardOutput()ReadKey()ResetColor()SetCursorPosition()SetOut()
Registering and unregistering commands
In order for your command to be usable, applications are now required to register the commands manually using a function that helps doing this. That function is defined in the CommandManager class.
Registering your command
In order to register a command, use one of the below functions:
If you've registered your commands correctly, the help command list should list your commands that you've registered using one of the RegisterCustomCommand functions.
Unregistering your command
Similarly, if your application is going to stop, or if a command is to be unregistered, you can unregister all your commands. You can use the following functions:
If you've unregistered your commands correctly, the help command list should no longer list them.
Setting command values
There is a special switch called set that allows your command to set the final variable value to any value. For example, if you run calc with the -set switch to a variable called result, that variable will be set to an output value (in this case an arithmetic result) using the variableValue argument.
Implementation
To take advantage of the feature, just write the following code at the end of Execute():
...where myValue is a string representation of the resulting value that the command produces.

Your commands can now change their behavior, depending on if the -set switch was passed to the command. You can use the parameters.SwitchSetPassed value just like below:
Return codes
Your commands all feature return codes. The return code is zero by default, which means that the command has executed successfully. In case of a failure, some commands may return numbers other than zero, which indicate that there is something wrong when executing a command, possibly due to either a failed operation, a general error, or some other error.
You can change the return code of a command by writing return 1 or any other number other than zero to indicate failure, or return 0 to indicate success.
You can get the error code of the last command using the $MESHErrorCode variable.
Local variables and commands

Occasionally, you may run into conditions where you may have to set an environment variable locally before running a command. For example, on your Linux system, if you run a VNC server running on display :1 and you want to show a GUI application there from the terminal emulator, you'll have to run the command like this:
The same thing can be done for local shell commands, but the syntax is slightly different. You can assign local environment variables before running the command either by using the set command, which affects both the current and the future command runs, or you can limit it to just the command that you're going to run using the below syntax:
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