Miscellaneous
Other writers are here
Eraser
This renderable allows you to erase either the entire screen or a part of the screen.
var misc = new Eraser()
{
Left = 2,
Top = 2,
InteriorWidth = 40,
InteriorHeight = 10,
};
TextWriterRaw.WriteRaw(misc.Render());For example, this is used to erase edges from a canvas without modifying the canvas instance itself:
var canvas = new Canvas()
{
Left = 2,
Top = 2,
Color = ConsoleColors.Green,
InteriorWidth = 20,
InteriorHeight = 20,
Transparent = true,
Pixels =
[
// Draw the top part of the "T" letter
new(2, 2) { CellColor = ConsoleColors.Yellow },
new(3, 2) { CellColor = ConsoleColors.Yellow },
new(4, 2) { CellColor = ConsoleColors.Yellow },
new(5, 2) { CellColor = ConsoleColors.Yellow },
new(6, 2) { CellColor = ConsoleColors.Yellow },
new(7, 2) { CellColor = ConsoleColors.Yellow },
new(8, 2) { CellColor = ConsoleColors.Yellow },
new(9, 2) { CellColor = ConsoleColors.Yellow },
new(10, 2) { CellColor = ConsoleColors.Yellow },
new(11, 2) { CellColor = ConsoleColors.Yellow },
new(12, 2) { CellColor = ConsoleColors.Yellow },
new(13, 2) { CellColor = ConsoleColors.Yellow },
new(14, 2) { CellColor = ConsoleColors.Yellow },
new(15, 2) { CellColor = ConsoleColors.Yellow },
new(16, 2) { CellColor = ConsoleColors.Yellow },
new(17, 2) { CellColor = ConsoleColors.Yellow },
new(18, 2) { CellColor = ConsoleColors.Yellow },
new(2, 3) { CellColor = ConsoleColors.Yellow },
new(3, 3) { CellColor = ConsoleColors.Yellow },
new(4, 3) { CellColor = ConsoleColors.Yellow },
new(5, 3) { CellColor = ConsoleColors.Yellow },
new(6, 3) { CellColor = ConsoleColors.Yellow },
new(7, 3) { CellColor = ConsoleColors.Yellow },
new(8, 3) { CellColor = ConsoleColors.Yellow },
new(9, 3) { CellColor = ConsoleColors.Yellow },
new(10, 3) { CellColor = ConsoleColors.Yellow },
new(11, 3) { CellColor = ConsoleColors.Yellow },
new(12, 3) { CellColor = ConsoleColors.Yellow },
new(13, 3) { CellColor = ConsoleColors.Yellow },
new(14, 3) { CellColor = ConsoleColors.Yellow },
new(15, 3) { CellColor = ConsoleColors.Yellow },
new(16, 3) { CellColor = ConsoleColors.Yellow },
new(17, 3) { CellColor = ConsoleColors.Yellow },
new(18, 3) { CellColor = ConsoleColors.Yellow },
// Draw the line of the "T" letter
new(9, 3) { CellColor = ConsoleColors.Yellow },
new(9, 4) { CellColor = ConsoleColors.Yellow },
new(9, 5) { CellColor = ConsoleColors.Yellow },
new(9, 6) { CellColor = ConsoleColors.Yellow },
new(9, 7) { CellColor = ConsoleColors.Yellow },
new(9, 8) { CellColor = ConsoleColors.Yellow },
new(9, 9) { CellColor = ConsoleColors.Yellow },
new(9, 10) { CellColor = ConsoleColors.Yellow },
new(9, 11) { CellColor = ConsoleColors.Yellow },
new(9, 12) { CellColor = ConsoleColors.Yellow },
new(9, 13) { CellColor = ConsoleColors.Yellow },
new(9, 14) { CellColor = ConsoleColors.Yellow },
new(9, 15) { CellColor = ConsoleColors.Yellow },
new(9, 16) { CellColor = ConsoleColors.Yellow },
new(9, 17) { CellColor = ConsoleColors.Yellow },
new(9, 18) { CellColor = ConsoleColors.Yellow },
new(9, 19) { CellColor = ConsoleColors.Yellow },
new(10, 3) { CellColor = ConsoleColors.Yellow },
new(10, 4) { CellColor = ConsoleColors.Yellow },
new(10, 5) { CellColor = ConsoleColors.Yellow },
new(10, 6) { CellColor = ConsoleColors.Yellow },
new(10, 7) { CellColor = ConsoleColors.Yellow },
new(10, 8) { CellColor = ConsoleColors.Yellow },
new(10, 9) { CellColor = ConsoleColors.Yellow },
new(10, 10) { CellColor = ConsoleColors.Yellow },
new(10, 11) { CellColor = ConsoleColors.Yellow },
new(10, 12) { CellColor = ConsoleColors.Yellow },
new(10, 13) { CellColor = ConsoleColors.Yellow },
new(10, 14) { CellColor = ConsoleColors.Yellow },
new(10, 15) { CellColor = ConsoleColors.Yellow },
new(10, 16) { CellColor = ConsoleColors.Yellow },
new(10, 17) { CellColor = ConsoleColors.Yellow },
new(10, 18) { CellColor = ConsoleColors.Yellow },
new(10, 19) { CellColor = ConsoleColors.Yellow },
new(11, 3) { CellColor = ConsoleColors.Yellow },
new(11, 4) { CellColor = ConsoleColors.Yellow },
new(11, 5) { CellColor = ConsoleColors.Yellow },
new(11, 6) { CellColor = ConsoleColors.Yellow },
new(11, 7) { CellColor = ConsoleColors.Yellow },
new(11, 8) { CellColor = ConsoleColors.Yellow },
new(11, 9) { CellColor = ConsoleColors.Yellow },
new(11, 10) { CellColor = ConsoleColors.Yellow },
new(11, 11) { CellColor = ConsoleColors.Yellow },
new(11, 12) { CellColor = ConsoleColors.Yellow },
new(11, 13) { CellColor = ConsoleColors.Yellow },
new(11, 14) { CellColor = ConsoleColors.Yellow },
new(11, 15) { CellColor = ConsoleColors.Yellow },
new(11, 16) { CellColor = ConsoleColors.Yellow },
new(11, 17) { CellColor = ConsoleColors.Yellow },
new(11, 18) { CellColor = ConsoleColors.Yellow },
new(11, 19) { CellColor = ConsoleColors.Yellow },
]
};
var eraser1 = new Eraser()
{
Left = 2,
Top = 2,
InteriorWidth = 40,
InteriorHeight = 1,
};
var eraser2 = new Eraser()
{
Left = 2,
Top = 3,
InteriorWidth = 2,
InteriorHeight = 19,
};
var eraser3 = new Eraser()
{
Left = 2,
Top = 21,
InteriorWidth = 40,
InteriorHeight = 1,
};
var eraser4 = new Eraser()
{
Left = 38,
Top = 3,
InteriorWidth = 4,
InteriorHeight = 19,
};
TextWriterRaw.WriteRaw(canvas.Render());
TextWriterRaw.WriteRaw(eraser1.Render());
TextWriterRaw.WriteRaw(eraser2.Render());
TextWriterRaw.WriteRaw(eraser3.Render());
TextWriterRaw.WriteRaw(eraser4.Render());
Keybindings
This renderable allows you to write a list of keybindings similar to that of old text-based applications to the terminal.



KeyShortcut
This renderable allows you to write a keybinding shortcut descriptor, which the Keybindings renderable internally uses, similar to that of old text-based applications to the terminal.

Emoji
You can use this renderer to render an emoji within a rendered container.

Kaomoji
You can use this renderer to render a Kaomoji within a rendered container.

NerdFonts
This renderable allows you to render a Nerd Fonts glyph to the console.

Last updated