Locale Tools
What do you want to do with the locales?
The locale tools can be found in a separate application, Nitrocid.Locales
. It's a command-line tool that allows you to do the following:
Trim unused languages found in the Nitrocid source code (
trim
)Remove unused strings found in the Nitrocid source code (
clean
)Check for unlocalized strings in the Nitrocid source code (
check
)Generate localization info from either the Nitrocid source code or the custom string list (
generate
)
The first three functions are left intentionally undocumented, as they're meant to be operated only when located at the build output of the Nitrocid source code.
You can use the help argument to get a list of available functions, and use this argument against a function that you need to get more information about said argument.
Locale Generator
The generator part generates the JSON file for the built-in kernel languages and the custom languages. It allows you to generate the JSON file usable for the kernel.
Metadata
Each copy of Nitrocid KS provides you two placeholder folders, CustomLanguages
and Translations
. Each of these folders must contain the metadata JSON file, Metadata.json
, which is detailed below: (The codepage
variable can be omitted)
For normal languages
For transliterable languages
Both the language entries are required.
Metadata values
The variables are shown below:
lng
: The short name of the languageThe type of this variable is a string
name
: The name of the languageThe type of this variable is a string
transliterable
: Whether the language is transliterableThe type of this variable is a boolean
codepage
: The codepage to use (Windows only)The type of this variable is an integer
country
: The country in which the language is being usedThe type of this variable is a string
Program parameters
Optionally, the parameters can be specified below:
-custom
: Generates custom languages only-normal
: Generates normal languages only-all
: Generates all language-singular
: Generates a single language. A language is required if this parameter is passed-dry
: Generates languages, but without saving any changes-resources
: (for internal use only) Copies the generated files to the kernel resources
Outputs
Once the JSON files are generated in the memory, the program attempts to save them to a path defined in the Paths.CustomLanguagesPath
variable, which usually resolves to KSLanguages
under the kernel configuration directory.
For normal languages, they either get saved to Translations/Output
in the same path as the kernel executable or to the kernel resources folder if --CopyToResources
is passed to the program.
The output files are in the following format:
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