Inter-Mod Communication
Two or more than two mods talking to each other in Nitrocid
Inter-Mod Communication allows your mods to execute the publicly-available functions of another mod. It allows you to connect two or more than two mods with each other in a mechanism that doesn't interfere with the other mod's operations.
Prerequisites for inter-mod communication
In order to be able to communicate with the other mods in your mod, you'll need to get the mod types and to select a type that you'll need to work on. This is to avoid ambiguity that may be caused by calling functions, properties, or fields that may have the same name. You can do the following:
Listing types
You can now list all the available public types from a mod. You must use this before being able to perform the rest of the communication functions, such as getting functions and executing them.
In order for a type to appear, it must be public and visible.
The above functions return an empty array under the following conditions:
There are no public and/or visible types.
Getting types
You can get a specific type from a mod using the fully-qualified type name. These functions are used implicitly when passing the type name instead of the type instance returned by the below functions:
In order for a type to appear, it must be public and visible.
The above functions throw an exception under the following conditions:
There are no public and/or visible types under the specified type name.
Operation
After getting a type, you can call the rest of the inter-mod communication functions.
How do I call a publicly accessible mod function?
To execute custom mod functions (which must be public and static) in your mod, you must specify the full mod name, the type that you're working on, and the function to execute in the ExecuteCustomModFunction()
method:
You must specify the main mod name in the above function, since it uses that name to query an addon for available functions.
ExecuteCustomModFunction()
returns null
under the following conditions:
There are no functions in all the mods.
There is a function, but the delegate is unspecified.
It throws an exception if these conditions are true:
There is no function that goes by the name of the specified function name that you plan to execute.
How can I get/set a value from/to a property or a field?
To get a property value or a field value (which must be public and static) from a mod, you can call the following functions:
Similarly, to set a property value or a field value (which must be public and static) declared publicly by an addon, you can call the following functions:
You must specify the main mod name in the above function, since it uses that name to query an addon for available properties or fields.
GetCustomModPropertyValue()
and GetCustomModFieldValue()
return null
under the following conditions:
There are no properties or fields in all the mods.
There is a property or field, but the delegate is unspecified.
There is a property or field, but they return
null
.
It throws an exception if these conditions are true:
There is no property or field that goes by the name of the specified name that you plan to execute.
Listing functions, properties, and fields
You can now list all the available functions, properties, and fields from a specific addon using one of the following functions:
You must specify the main mod name in the above functions and the type that this mod exposes.
The above functions return an empty array under the following conditions:
There are no accessible public static functions, properties, or fields.
Listing function and set property parameters
You can list all the function and set property parameters in depth by using the following functions:
You must specify the main mod name in the above function, since it uses that name to query an addon for available properties or fields.
These functions return null
under the following conditions:
There are no properties or functions in all the mods.
There is a property, but there is no setter.
It throws an exception if these conditions are true:
There is no property or function that goes by the name of the specified name that you plan to execute.
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