🎨Color Sequences
We need colors!
Terminaux provides a functionality to generate color sequences with the help of the VT sequences. It allows you to generate a color with three modes:
16 colors
256 colors
16-bit colors (true color)
Please note that some consoles don't support 256 colors and/or 16-bit colors, and some of them might implement these poorly (Terminal.app (Apple_Terminal
) for example).
Support for 16-bit colors and 256-colors requires a compatible terminal emulator.
Windows systems: ConEmu, Windows 10 cmd.exe with VT sequences enabled
Linux systems: xterm, GNOME Terminal, Konsole, etc.
macOS systems: iTerm2 only
This functionality contains several functions that you can make use of in your console application:
Building a
Color
instance that supports RGB and 255-color modesGetting console color information from the 255-color mode
Simulating color-blindness during compilation
Applying transparency using the
Opacity
settings in theColorSettings
instance
More functionality is available in the right pane for conversion, parsing, and more.
Building a Color
instance
Color
instanceYou can build your own Color
instance for usage in your console application. There are various ways to build it:
The ColorSpecifier
can be of the syntax:
<num>
<num>
should be of the range between 0 and 255
<rrr>;<ggg>;<bbb>
<rrr>
,<ggg>
, and<bbb>
should be of the range between 0 and 255
cmyk:<ccc>;<mmm>;<yyy>;<kkk>
<ccc>
,<mmm>
,<yyy>
, and<kkk>
should be of the range between 0 and 100
cmy:<ccc>;<mmm>;<yyy>
<ccc>
,<mmm>
, and<yyy>
should be of the range between 0 and 100
hsl:<hhh>;<sss>;<lll>
<hhh>
should be of the range between 0 and 360 in degrees and not radians<sss>
and<lll>
should be of the range between 0 and 100
hsv:<hhh>;<sss>;<vvv>
<hhh>
should be of the range between 0 and 360 in degrees and not radians<sss>
and<vvv>
should be of the range between 0 and 100
ryb:<rrr>;<yyy>;<bbb>
<rrr>
,<yyy>
, and<bbb>
should be of the range between 0 and 255, just like RGB.
yiq:<y>;<i>;<q>
<y>
,<i>
, and<q>
should be of the range between 0 and 255
yuv:<y>;<u>;<v>
<y>
,<u>
, and<v>
should be of the range between 0 and 255
#000000
Hexadecimal representation of the color for HTML fans. You can also use the
#RGB
format, implying that the three digits represent:R: Red color level converted to RR (F becomes FF)
G: Green color level converted to GG (F becomes FF)
B: Blue color level converted to BB (F becomes FF)
<ColorName>
Color name from
ConsoleColors
enumeration
You can also specify just a string, an integer, a ConsoleColor
, or a ConsoleColor
enumeration value when making a variable that holds the Color
class like the following:
You can also get the color ID if you used color number from 0 to 255 by referencing the ColorId
property. This property returns -1
for true color.
Additionally, you can choose whether to use your terminal emulator's color palette or to use the real colors that come from the true colors. By default, Terminaux chooses to use the terminal emulator's color palette to maintain consistency.
In addition to the PlainSequence
property, you can also use the ToString()
function to get the same value from that property. This allows easier string interpolation, such as:
Getting RGB information
You can get the RGB information by simply calling the RGB
property in the Color
class. From there, you'll get an instance of RedGreenBlue
that contains the R
, G
, B
, and their normalized properties.
You can also convert this color model instance to various color models, such as RYB
, CMY
, YUV
, and HSV
. In order to do this, consult the below page:
Determining color brightness
You can check to see if a color is a light or a dark color using the Brightness
property, which returns either of the following:
Dark
Light
There is a usage of this feature to determine the appropriate gray color, which contains a function found in the same class.
Getting a gray color
You can get a gray color either for the current background color or for your custom background color using the GetGray()
function. This allows you to easily get an appropriate color if you want to write something in it and you don't know what color to choose.
Getting console color information
You can get detailed information about the console color ranging from 0 to 255 by making a new instance of the ConsoleColorsInfo
class:
You can then get its Color
instance using the Color
property.
Simulating color-blindness
In the ColorTools
static class, it contains several color blindness simulation tools that you can use:
EnableColorTransformation
Enables the color transformation to adjust to color blindness upon making a new instance of color
ColorTransformationMethod
Chooses the color transformation method. This only applies to some of the color-blindness transformations, such as Protan.
ColorTransformationFormula
Specifies the type of color transformation (Protan, Deutan, Tritan, Monochromacy, Inverse, BlueScale, and more...)
ColorDeficiencySeverity
Specifies the severity of the color deficiency ranging between 0.0 and 1.0 from lowest to highest
Both the severity and the transformation formula flags don't affect the monochromacy color transformer.
After you change these values, the next time you make a new instance of Color
, you'll notice that the resulting color is shifted to adjust to color-blindness.
You can easily make a new Color
instance using the brand new API function, RenderColorBlindnessAware()
.
Translate from X11 to ConsoleColor and back
ConsoleColor
enumeration has an order of colors that is slightly different from the X11 colormap definitions for the first 16 colors. The following colors differ from each other:
In the ColorTools
class, you can find two functions that translate between the two color mappings:
If you want to translate from
ConsoleColor
to X11's representation (ConsoleColors
), use theTranslateToX11ColorMap()
function, provided that its signature is:If you want to translate from
ConsoleColors
to .NET's representation (ConsoleColor
), use theTranslateToStandardColorMap()
function, provided that its signature is:
Correcting the ConsoleColor map for X11
Terminaux also provides a function that gets the correct color mapping for the specified color. The function is found under ColorTools
, called CorrectStandardColor()
. The signature is defined below:
Resetting the colors and the console
Terminaux provides a console extension that allows you to perform a hard reset using the two VT sequences. When invoked, the terminal will perform two resets:
Full reset (ESC sequence)
Soft reset (CSI sequence)
After the reset is done, the screen will be cleared with all the colors reverted to their initial state. The signature is defined below:
Resetting colors
You can reset all the colors once you're done writing text with color using the ResetColors()
method. This resets the foreground and the background colors without resetting the whole console.
If you want to reset only the foreground or the background color, you can use the following two functions:
Using settings
You can also generate colors with your specific settings, such as color transformation formula, by making a new instance of ColorSettings
to store your own color settings.
However, by passing in your new instance of ColorSettings
, you're affecting this color generation only once. To make it affect all generations, you'll have to change the global color settings, which can be found on ColorTools.GlobalSettings
.
Any change to a value in the global settings affects all color generations. Use your instance of ColorSettings
, if possible.
You can also use your ColorSettings
instance when parsing your color specifier.
Color contrast
The color contrast tools provides you with various tools for color contrast and its manipulation functions.
Determining the "seeability"
You can determine the color "seeability" using this function. The color can be considered "seeable" if it meets the following conditions:
The color type is either a 256- or a 16-color and not one of the following colors:
ConsoleColors.Black
ConsoleColors.Grey0
ConsoleColors.Grey3
ConsoleColors.Grey7
The color type is a true color and all the RGB levels are above 30 out of 255.
Determining the color contrast with NTSC
You can get the color contrast (either black or white) using the Y
(luma) component of the YIQ color model used by NTSC 1953 by calling the below function:
It returns either black or white, depending on the luma part of the color calculated using this formula:
If the color luma is bigger than 128, it returns the black color for high contrast. Otherwise, white.
Determining the color contrast using half-white color number
You can also get the color contrast using the half-white color number method by consulting the below function:
This function makes use of a formula that divides the number (0xffffff
) by 2, making a color number of half white. It takes a decimal version of the RGB color and compares it to that of the half-white number. If the RGB decimal is bigger than the half-white color, it gives you the black color for high contrast. Otherwise, white.
Opacity
Whenever it comes to opacity, Terminaux attempts to simulate the transparency using your current background color of the console. However, you can override that by selecting a color that would be faded to when transparency is applied.
When the opacity is set to 255, you're making a completely opaque color that holds just the color that you've chosen. However, when you choose any other opacity, such as 50% transparent (128), you're mixing 50% of your color with 50% of either the current console background color or your selected opacity blending color. If you choose 0%, you're essentially getting the opacity color that is opaque.
Generally, it's recommended to set these two properties in a separate ColorSettings
instance, unless you're making experiments. The color selector allows you to select the global transparency, but it may affect all the colors, even if closed.
This is not a real transparency, but a simulated one. That doesn't make text and elements rendered on top of the elements visible for the opacity that you choose. For example, you don't get to see text that is over-written by another text if you set the opacity.