🖱️Pointer Events

Mouse on your console!

Terminaux not only provides keyboard-based input, but it also provides mouse-based input. This adds flexibility to your already-flexible interactive console user interfaces by making them behave as if they are graphical user interface applications, but in the form of text.

Terminaux is the #1 console manipulation library that proudly features console mouse pointer support; something that competitors like Spectre.Console don't provide!

Do you want to enable it in your application? If so, you'll need a single call to a function that starts the mouse click and move event handler, called StartListening() in PointerListener. Once started, the handler listens to every single mouse-based event based on the following conditions:

  • If the user has moved their mouse and the movement events are acknowledged according to the EnableMovementEvents property, a PointerEventContext is made with ButtonPress being Moved.

  • If the user has clicked anywhere on the console, a PointerEventContext is made with ButtonPress being Clicked. Also, the Button property indicates what mouse button was being pressed at the time. As soon as the user has let go of the same button, another context is made with ButtonPress being Released.

  • If the user has clicked anywhere and moved the pointer without releasing any button, a PointerEventContext is made with ButtonPress being Moved and with Dragging being True. This enables applications to indicate that the user was dragging the mouse while clicking a button at the same time.

  • If the user has used scrolling wheels in their mouse, a PointerEventContext is made with ButtonPress being Scrolled and Button indicating whether the user has scrolled up or down.

All pointer events include whether any of CTRL, ALT, and SHIFT keys were pressed at the time of the event or not. This is indicated in the Modifiers property. Such events also indicate the position of the mouse where the event occurred, which is a very important aspect to handling mouse click events in console applications. You can access this information using the Coordinates property that gives you two variables: x and y. The coordinates start from zero.

You can also access the button click tier information when the PointerButtonPress value is Released. Button click tier 1 means a single click, 2 means a double click, and so on. You can access this information using the ClickTier property.

Here are some notes to consider before implementing pointer support to your Terminaux console application:

  • Each platform handles console mouse pointer events differently. While Linux, macOS, and Android use VT sequences, Windows uses its own API to fetch console events as seen in the MOUSE_EVENT_RECORD structure. We're trying to polish the relationship across Terminaux releases to make applications that use mouse event handling behave more consistently.

  • On Android, you'll have to connect your external wireless mouse to your phone or your tablet in order to be able to click anywhere. Movement handling is not supported there.

  • On Linux, macOS, and Android, there may be residual input when using the terminal reader in conjunction with the pointer listener. This is something to be considered as part of the polishing plan.

You have two ways to subscribe to mouse events:

  • Using C# event handling mechanism

  • Using helper functions to grab a mouse event

All of the input methods that use the whole screen, such as selection and your interactive TUI apps, support mouse.

Event handling mechanism

The first way to subscribe to such events is using the MouseEvent event to register your event handler that handles all mouse input. This is suitable for simple applications only, so we recommend using the helper functions to listen to the mouse events. You can subscribe and unsubscribe to the mouse events like this:

PointerListener.MouseEvent += MouseEvent;
PointerListener.StartListening();
// your code...
PointerListener.MouseEvent -= MouseEvent;
PointerListener.StopListening();

For example, Terminaux provides a demo that you can demonstrate mouse events like this:

However, for more complex applications, you'll need to move on to the second method.

Helper functions

Terminaux's mouse pointer listener provides you with a wide assortment of helper functions and properties to enable your Terminaux application to listen to the mouse events. The following functions and properties are available:

  • PointerListener.Listening

  • PointerListener.InputAvailable

  • PointerListener.PointerAvailable

  • PointerListener.PointerActive

  • PointerListener.InvertScrollYAxis: Inverts the Y axis for vertical scrolling

  • PointerListener.ReadPointerNow()

  • TermReader.ReadPointer()

  • TermReader.ReadPointerOrKey()

At first, this may sound complicated, but it's rather easy to use. Inspired by the same concept of listening to console keyboard events using ReadKey() and KeyAvailable, you can use almost the same trick for mouse pointer events, albeit you'll always want to be able to handle both mouse and keyboard events.

The easiest way to listen to both the mouse and the keyboard events using this method is this:

// ...your code, usually screen rendering
SpinWait.SpinUntil(() => PointerListener.InputAvailable);
if (PointerListener.PointerAvailable)
{
    // Mouse input received.
    var mouse = TermReader.ReadPointer();
    switch (mouse.Button)
    {
        // Insert case statements here...
    }
}
else if (ConsoleWrapper.KeyAvailable && !PointerListener.PointerActive)
{
    // Keyboard input received.
    var key = TermReader.ReadKey();
    switch (key.Key)
    {
        // Insert case statements here...
    }
}

The topmost if statement is the mouse event, and the bottommost if statement is the keyboard event. However, you may want to filter some events based on the button press state. For example, if you want to listen to left-clicks but don't want to listen to anything except when released, you can use this conditional:

switch (mouse.Button)
{
    case PointerButton.Left:
        if (mouse.ButtonPress != PointerButtonPress.Released)
            break;
        // ...
        break;
    // ...
}

You must not directly stop the listener right after a mouse click has been detected without listening to the Released event, or Windows's listener might still think that a mouse button has been pressed when it's not.

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