Screensaver settings for KS
Screensaver config entries
Generally, almost all screensavers have the color and delay settings. However, some have no such setting. Refer to the table below. Choose a section to go to extra screensaver settings.
Activate 255 Color Mode
boolean
true
or false
Activates the 255 color mode. Overridden by the true color mode.
Activate True Color Mode
boolean
true
or false
Activates the 255 color mode. Overridden by the true color mode.
Background color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the background color
Foreground color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the foreground color
Delay in Milliseconds
integer
Interval in milliseconds
Specify when will the screensaver wait before the next write.
Minimum Red Color Level
integer
From 0 to 255
Specify the minimum red color level (used for generating random RGB color)
Minimum Green Color Level
integer
From 0 to 255
Specify the minimum green color level (used for generating random RGB color)
Minimum Blue Color Level
integer
From 0 to 255
Specify the minimum blue color level (used for generating random RGB color)
Minimum Color Level
integer
From 0 to 255
Specify the minimum color level (used for generating normal color)
Maximum Red Color Level
integer
From 0 to 255
Specify the maximum red color level (used for generating random RGB color)
Maximum Green Color Level
integer
From 0 to 255
Specify the maximum green color level (used for generating random RGB color)
Maximum Blue Color Level
integer
From 0 to 255
Specify the maximum blue color level (used for generating random RGB color)
Maximum Color Level
integer
From 0 to 255
Specify the maximum color level (used for generating normal color)
Disco
Cycle colors
boolean
true
or false
Specifies whether to cycle the colors
Use BPM
boolean
true
or false
Specifies whether to use Beats per Minute for delays
Enable Black and White Mode
boolean
true
or false
Enables the fed-like black and white mode. This really hurts your eyes. Don't enable if you have photosensitivity seizure.
Lines
Line character
char
A valid character
Which character to use to draw the line?
BouncingText
Text Shown
string
A text
The text that is shown. If the text is longer than console width, it will be truncated by 15 characters.
ProgressClock
Cycle colors
boolean
true
or false
Specifies whether to cycle the colors
Seconds Progress Color
string
0-15
, 0-255
, or RRR;GGG;BBB
The progress color for the seconds bar
Minutes Progress Color
string
0-15
, 0-255
, or RRR;GGG;BBB
The progress color for the minutes bar
Hours Progress Color
string
0-15
, 0-255
, or RRR;GGG;BBB
The progress color for the hours bar
Progress Color
string
0-15
, 0-255
, or RRR;GGG;BBB
The progress color
Cycle Colors Ticks
string
0-15
, 0-255
, or RRR;GGG;BBB
How many ticks to cycle the color?
Upper Left Corner Char Hours
char
A valid character
Which character to use to draw the upper left corner of the hours bar?
Upper Left Corner Char Minutes
char
A valid character
Which character to use to draw the upper left corner of the minutes bar?
Upper Left Corner Char Seconds
char
A valid character
Which character to use to draw the upper left corner of the seconds bar?
Upper Right Corner Char Hours
char
A valid character
Which character to use to draw the upper right corner of the hours bar?
Upper Right Corner Char Minutes
char
A valid character
Which character to use to draw the upper right corner of the minutes bar?
Upper Right Corner Char Seconds
char
A valid character
Which character to use to draw the upper right corner of the seconds bar?
Lower Left Corner Char Hours
char
A valid character
Which character to use to draw the lower left corner of the hours bar?
Lower Left Corner Char Minutes
char
A valid character
Which character to use to draw the lower left corner of the minutes bar?
Lower Left Corner Char Seconds
char
A valid character
Which character to use to draw the lower left corner of the seconds bar?
Lower Right Corner Char Hours
char
A valid character
Which character to use to draw the lower right corner of the hours bar?
Lower Right Corner Char Minutes
char
A valid character
Which character to use to draw the lower right corner of the minutes bar?
Lower Right Corner Char Seconds
char
A valid character
Which character to use to draw the lower right corner of the seconds bar?
Upper Frame Char Hours
char
A valid character
Which character to use to draw the upper frame of the hours bar?
Upper Frame Char Minutes
char
A valid character
Which character to use to draw the upper frame of the minutes bar?
Upper Frame Char Seconds
char
A valid character
Which character to use to draw the upper frame of the seconds bar?
Lower Frame Char Hours
char
A valid character
Which character to use to draw the lower frame of the hours bar?
Lower Frame Char Minutes
char
A valid character
Which character to use to draw the lower frame of the minutes bar?
Lower Frame Char Seconds
char
A valid character
Which character to use to draw the lower frame of the seconds bar?
Left Frame Char Hours
char
A valid character
Which character to use to draw the left frame of the hours bar?
Left Frame Char Minutes
char
A valid character
Which character to use to draw the left frame of the minutes bar?
Left Frame Char Seconds
char
A valid character
Which character to use to draw the left frame of the seconds bar?
Right Frame Char Hours
char
A valid character
Which character to use to draw the right frame of the hours bar?
Right Frame Char Minutes
char
A valid character
Which character to use to draw the right frame of the minutes bar?
Right Frame Char Seconds
char
A valid character
Which character to use to draw the right frame of the seconds bar?
Info Text Hours
string
A text string
What text to enter in the hours part for info?
Info Text Minutes
string
A text string
What text to enter in the minutes part for info?
Info Text Seconds
string
A text string
What text to enter in the seconds part for info?
For the progress min-max color values, refer to the topmost table, because they're alike functionally, but focus on different progresses.
Lighter
Max Positions Count
integer
Any positive number
How many positions are lit before dimming? If the block count exceeded this number, the earliest block that appeared will disappear.
Wipe
Wipes to change direction
integer
Any positive number
How many wipes to do before changing direction randomly?
Marquee
Text Shown
string
A text
The text that is shown.
Always centered
boolean
true
or false
Whether the text shown is always on the middle
Use Console API
boolean
true
or false
Whether to use the standard ConsoleWrapper.Clear() or to use the VT sequence.
BeatFader
Cycle colors
boolean
true
or false
Specifies whether to cycle the colors
Beat color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the beat color
Max steps
integer
Any positive number
How many fade steps to do?
Fader
Text Shown
string
A text
The text that is shown.
Fade Out Delay in Milliseconds
integer
Interval in milliseconds
How many milliseconds to wait before fading out text?
Max Fade Steps
integer
Any positive number
How many fade steps to do?
FaderBack
Fade Out Delay in Milliseconds
integer
Interval in milliseconds
How many milliseconds to wait before fading out text?
Max Fade Steps
integer
Any positive number
How many fade steps to do?
Typo
Write Again Delay in Milliseconds
integer
Interval in milliseconds
How many milliseconds to wait before writing text again?
Text Shown
string
A text
The text that is shown.
Minimum writing speed in WPM
integer
Speed in WPM
Self-explanatory
Maximum writing speed in WPM
integer
Speed in WPM
Self-explanatory
Probability of typo in percent
integer
Percent value from 0 to 100
Self-explanatory
Probability of miss in percent
integer
Percent value from 0 to 100
Self-explanatory
Text color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the text color
Linotypo
New Screen Delay in Milliseconds
integer
Interval in milliseconds
How many milliseconds to wait before writing text again?
Text Shown
string
A text
The text that is shown.
Minimum writing speed in WPM
integer
Speed in WPM
Self-explanatory
Maximum writing speed in WPM
integer
Speed in WPM
Self-explanatory
Probability of typo in percent
integer
Percent value from 0 to 100
Self-explanatory
Probability of miss in percent
integer
Percent value from 0 to 100
Self-explanatory
Text Columns
integer
Columns from 1 to 3
How many columns to print?
Etaoin Threshold
integer
Number of characters
How many number of characters to count before writing the Etaoin pattern?
Etaoin Capping Possibility
integer
Percent value from 0 to 100
Self-explanatory
Etaoin Type
string
FillType value string
Chooses the type of Etaoin
Text color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the text color
Typewriter
Write Again Delay in Milliseconds
integer
Interval in milliseconds
How many milliseconds to wait before writing text again?
Text Shown
string
A text
The text that is shown.
Minimum writing speed in WPM
integer
Speed in WPM
Self-explanatory
Maximum writing speed in WPM
integer
Speed in WPM
Self-explanatory
Show arrow position
boolean
true
or false
Shows the arrow position
Text color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the text color
SpotWrite
Write Again Delay in Milliseconds
integer
Interval in milliseconds
How many milliseconds to wait before writing text again?
Text Shown
string
A text
The text that is shown.
Text color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the text color
Ramp
Next ramp delay
integer
Interval in milliseconds
How many milliseconds to wait before filling the next ramp?
Upper Left Corner Char
char
A valid character
Which character to use to draw the upper left corner of the ramp?
Upper Right Corner Char
char
A valid character
Which character to use to draw the upper right corner of the ramp?
Lower Left Corner Char
char
A valid character
Which character to use to draw the lower left corner of the ramp?
Lower Right Corner Char
char
A valid character
Which character to use to draw the lower right corner of the ramp?
Upper Frame Char
char
A valid character
Which character to use to draw the upper frame of the ramp?
Lower Frame Char
char
A valid character
Which character to use to draw the lower frame of the ramp?
Left Frame Char
char
A valid character
Which character to use to draw the left frame of the ramp?
Right Frame Char
char
A valid character
Which character to use to draw the right frame of the ramp?
Upper Left Corner Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the upper left corner of the ramp
Upper Right Corner Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the upper right corner of the ramp
Lower Left Corner Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the lower left corner of the ramp
Lower Right Corner Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the lower right corner of the ramp
Upper Frame Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the upper frame of the ramp
Lower Frame Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the lower frame of the ramp
Left Frame Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the left frame of the ramp
Right Frame Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the right frame of the ramp
Use Border Colors
boolean
true
or false
Uses the border colors
StackBox
Fill the boxes
boolean
true
or false
Selects whether to fill in the boxes or just draw the borders.
Snaker
Next stage delay
integer
Interval in milliseconds
How many milliseconds to wait before making the next stage?
BarRot
Next ramp delay
integer
Interval in milliseconds
How many milliseconds to wait before rotting the next ramp?
Upper Left Corner Char
char
A valid character
Which character to use to draw the upper left corner of the ramp?
Upper Right Corner Char
char
A valid character
Which character to use to draw the upper right corner of the ramp?
Lower Left Corner Char
char
A valid character
Which character to use to draw the lower left corner of the ramp?
Lower Right Corner Char
char
A valid character
Which character to use to draw the lower right corner of the ramp?
Upper Frame Char
char
A valid character
Which character to use to draw the upper frame of the ramp?
Lower Frame Char
char
A valid character
Which character to use to draw the lower frame of the ramp?
Left Frame Char
char
A valid character
Which character to use to draw the left frame of the ramp?
Right Frame Char
char
A valid character
Which character to use to draw the right frame of the ramp?
Upper Left Corner Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the upper left corner of the ramp
Upper Right Corner Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the upper right corner of the ramp
Lower Left Corner Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the lower left corner of the ramp
Lower Right Corner Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the lower right corner of the ramp
Upper Frame Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the upper frame of the ramp
Lower Frame Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the lower frame of the ramp
Left Frame Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the left frame of the ramp
Right Frame Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the right frame of the ramp
Use Border Colors
boolean
true
or false
Uses the border colors
Fireworks
Explosion Radius
integer
Radius in blocks
The radius of the explosion by blocks
Figlet
Figlet font
string
Font supported by Figgle
The font to use. It should be supported by Figgle.
Text Shown
string
A text
The text that is shown.
Noise
New Screen Delay in Milliseconds
integer
Interval in milliseconds
How many milliseconds to wait before writing text again?
Noise Density
integer
Percent value from 0 to 100
The greater the percentage, the noisier the signal.
FlashText
Text Shown
string
A text
The text that is shown.
Glitch
Glitch Density
integer
Percent value from 0 to 100
The greater the percentage, the more dense the glitch!
Indeterminate
Upper Left Corner Char
char
A valid character
Which character to use to draw the upper left corner of the ramp?
Upper Right Corner Char
char
A valid character
Which character to use to draw the upper right corner of the ramp?
Lower Left Corner Char
char
A valid character
Which character to use to draw the lower left corner of the ramp?
Lower Right Corner Char
char
A valid character
Which character to use to draw the lower right corner of the ramp?
Upper Frame Char
char
A valid character
Which character to use to draw the upper frame of the ramp?
Lower Frame Char
char
A valid character
Which character to use to draw the lower frame of the ramp?
Left Frame Char
char
A valid character
Which character to use to draw the left frame of the ramp?
Right Frame Char
char
A valid character
Which character to use to draw the right frame of the ramp?
Upper Left Corner Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the upper left corner of the ramp
Upper Right Corner Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the upper right corner of the ramp
Lower Left Corner Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the lower left corner of the ramp
Lower Right Corner Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the lower right corner of the ramp
Upper Frame Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the upper frame of the ramp
Lower Frame Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the lower frame of the ramp
Left Frame Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the left frame of the ramp
Right Frame Color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the color of the right frame of the ramp
BeatPulse
Cycle colors
boolean
true
or false
Specifies whether to cycle the colors
Beat color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the beat color
Max steps
integer
Any positive number
How many fade steps to do?
Pulse
Max Fade Steps
integer
Any positive number
How many fade steps to do?
BeatEdgePulse
Cycle colors
boolean
true
or false
Specifies whether to cycle the colors
Beat color
string
0-15
, 0-255
, or RRR;GGG;BBB
Selects the beat color
Max steps
integer
Any positive number
How many fade steps to do?
EdgePulse
Max Fade Steps
integer
Any positive number
How many fade steps to do?
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