How to use
How do you use this library?
This library is simple to use compared to Inxi.NET. You can selectively parse hardware and get information for each part that is currently supported by SpecProbe below:
Processor (CPU)
HardwareProber.GetProcessor()
Graphics Card (GPU)
HardwareProber.GetVideos()
System Memory (RAM)
HardwareProber.GetMemory()
Storage Devices (HDD, SSD, NVMe, eMMC, ...)
HardwareProber.GetHardDisks()
Once you call these properties, the parser relevant to the part that you need to get information will try to fetch info from the hardware in native ways.
You can invalidate the cache using the InvalidateCache()
function from the same class for benchmarking and other purposes.
Benchmark Results
The benchmark shows the comparison of performance of SpecProbe and Inxi.NET in their default settings. with a dry job running the hardware probe only once.
SpecProbe: CPU, GPU, RAM, and HDD (3.2.1)
Inxi.NET: CPU, GPU, RAM, and HDD (2022.5.0.4)
Inxi.NET took 2,356.4
milliseconds, or 2.3
seconds, to probe all the supported hardware types, while SpecProbe only took 434.1
milliseconds for all the supported types mentioned above. This makes SpecProbe faster than Inxi.NET.
Parts
For individual parts, check their individual pages in the page below:
How it worksSoftware
In addition to the hardware parser that SpecProbe provides, this library also provides a separate NuGet package that allows you to get software information, including your kernel version.
Kernel version
Just use the UnameManager
class that contains:
GetUname(UnameTypes)
This function queries information about your kernel and its basic information, like your system architecture and your kernel version, based on the passed uname
flags. Currently, it supports all the portable flags in UnameTypes
:︎
Kernel name (
UnameTypes.KernelName
)Kernel release (
UnameTypes.KernelRelease
)Kernel version (
UnameTypes.KernelVersion
)Network host name (
UnameTypes.NetworkNode
)Machine architecture (
UnameTypes.Machine
)Operating system (
UnameTypes.OperatingSystem
)
Platform
You can also query the platform of your choice using functions defined in the PlatformHelper
class. It allows you to check to see if the host is running Windows or Linux, and more.
Platform queries
IsOnWindows()
: Checks to see if the application is running under WindowsIsOnWindowsOrWsl()
: Checks to see if the application is running under either Windows or WSLIsOnUnix()
: Checks to see if the application is running under Linux and other Unix-based systemsIsOnMacOS()
: Checks to see if the application is running under macOS, which is a BSD-based Unix operating systemIsOnAndroid()
: Checks to see if the application is running under Android, which is a Linux-based systemIsOnArmOrArm64()
: Checks to see if the application is running under either ARM or ARM64 processorIsOnArm()
: Checks to see if the application is running under ARM (32-bit)IsOnArm64()
: Checks to see if the application is running under ARM64IsOnUnixMusl()
: Checks to see if thelibc
library is amusl
implementation or notIsOnUnixWsl()
: Checks to see if this Linux flavor is a WSL distributionGetPlatform()
: Gets the platform in an enumerationGetArchitecture()
: Gets the architecture in an enumeration
Terminal environment queries
GetTerminalEmulator()
: Gets the terminal emulator by polling theTERM_PROGRAM
environment variableGetTerminalType()
: Gets the emulated terminal type by polling theTERM
environment variable
Environment queries
IsRunningFromGrilo()
: Checks to see whether this program has been executed from GRILO, an obsolete programIsRunningFromNitrocid()
: Checks to see whether this program has been executed from Nitrocid's bootloader or from Nitrocid's modding featureIsRunningFromTmux()
: Checks to see whether this terminal is a TMUX terminalIsRunningFromScreen()
: Checks to see whether this terminal is a GNU Screen terminalIsRunningFromMono()
: Checks to see whether this appiication is run from Mono Runtime or notIsDotNetFx()
: Checks to see whether this application is run from .NET Framework on Windows
Runtime ID queries
GetCurrentGenericRid()
: Gets the current generic RID (doesn't describe specific distribution), optionally specifying whether MUSL is included in the queries
GUI queries
IsOnGui()
: Checks to see whether the current environment is a GUI environment or not (always true on macOS, Windows, and Android)IsOnX11()
: Checks to see whether the GUI framework used is either an X.Org server or an XWayland server (false on macOS, Windows, and Android)IsOnWayland()
: Checks to see whether the GUI framework used is a Wayland server (false on macOS, Windows, and Android)
PATH tools
GetPaths()
: Gets a list ofPATH
directories as an arrayGetPossiblePaths()
: Takes a file name and queries it by checking every singlePATH
appended with the file name for existence, then returns an array of paths that this file is found on
Native Libraries
This section is put here to prepare for the merger of NativeLand and SpecProbe in the v2.x.x version series of SpecProbe.
SpecProbe.Loader
contains a class that manages how to load the libraries according to both the operating system and the architecture specification using different paths, called LibraryManager
. This allows you to load native libraries by copying the native library file or stream to a file in the application executable directory.
You just need to get a path to a native library file using a file path that you've specified. This is an example of how to create a new instance of the library manager from a file path:
Once you're done creating new instances of library manager classes, you can now load all of them when needed, as in LoadNativeLibrary()
. To verify that it's truly loaded, use the GetNativeMethodDelegate<T>()
method, pointing the generic type argument to your function delegate that matches the native library signatures. This is an example of how to call a native library function:
Environment tools
SpecProbe also implements a class called EnvironmentTools
that allows you to use the functions related to querying and setting environment variables for native libraries. Currently, you can get and set an environment variable with the following methods:
Using .NET (managed): This uses the
Environment.GetEnvironmentVariable()
function and theEnvironment.SetEnvironmentVariable()
function, but it might not be effective for some native libraries on Windows and all native libraries on Unix.GetEnvironmentVariableManaged()
SetEnvironmentVariableManaged()
SetEnvironmentVariableAppendManaged()
SetEnvironmentVariableNoOverwriteManaged()
Using UCRT: This uses the
getenv_s()
function and the_putenv_s()
function, and it's effective for UCRT-based native libraries built for Windows.GetEnvironmentVariableUcrt()
SetEnvironmentVariableUcrt()
SetEnvironmentVariableAppendUcrt()
SetEnvironmentVariableNoOverwriteUcrt()
Device IDs
SpecProbe manages all device IDs according to the available databases. Currently, as of 3.2.0, it provides two types of such database:
PCI (Peripheral Component Interconnect) IDs
USB (Universal Serial Bus) IDs
PCI IDs
SpecProbe now manages PCI IDs for all known devices that you can find in the PCI ID database that you can download here. You can use the PciListParser
class that lets you get vendors, devices, subdevices, and get their information. It also contains device class management.
USB IDs
SpecProbe manages USB IDs for all known USB devices ranging from USB mass storage devices to external hard drives to mouses and keyboards. This is based on a database of known USB devices that you can download here. You can use the UsbListParser
class that lets you get the following:
Vendors
Device
Protocol
Classes
Subclasses
Audio terminals
Video terminals
Human Interface Devices (HIDs)
HID items
Physical biases
Physical descriptors
HID usage pages
HID usages
Languages
Dialects
Country codes
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