Custom Bindings
How to assign your own binding?
TermRead supports custom bindings, which you can assign your BaseBinding
class containing the following functions you must override:
BoundKeys
This holds all the keys to bind your custom action to.
DoAction(TermReaderState)
This is the heart of your key binding. You can do anything with the text using the current terminal reader state.
You can also override these:
IsExit
If
true
, causes TermRead to assume that the input is done after executing the action that this binding implements.
BindMatched(ConsoleKeyInfo)
Specify your own method on how to check to see if the input key matched all the bound keys (
BoundKeys
) in your custom key binding.
ResetSuggestionsTextPos
Specifies whether to reset the text position saved for the suggestions. This is usually enabled for custom bindings that have to do with the suggestions.
Principles
Your keybinding must follow the below principles:
For text positioning, you must use any function in the
PositioningTools
class.For manual console manipulation, you must use any function in the
ConsoleWrapper
class.Your bound key must not be already bound to a key that was already bound by either a base or another custom binding, or two bindings execute at the same time, potentially causing conflict.
To manipulate with text, you must use the
state.CurrentText
property. You must refresh the prompt thereafter.To refresh the prompt, you must use the
TermReaderTools.Refresh()
function.
At the end, your base class must look like this at minimum:
where:
ConsoleKey.Key
Any console key. Consult the documentation for more info.
\0
A character that must match the corresponding
ConsoleKey.Key
.
If you're assigning a key containing CTRL
, you must assign a character number starting from 0x0
. For example, CTRL+Y
is \u0019
.
How to bind
Once you created a base class as mentioned above, you can finally use the BindingsTools
class to call the Bind(BaseBinding)
function to add your own binding to the custom binding store, like this:
Warning: You must call this function once. It does nothing if your binding is already installed.
To remove binding, you must use the Unbind(ConsoleKeyInfo)
command.
Positioning tools
Your custom bindings can now change the cursor positioning when manipulating with text so that it becomes easier to make your custom bindings that use positioning tools.
Here are the functions you can use:
GoLeftmost()
: Changes the word position to the leftmost position, that is, the first letter.GoRightmost()
: Changes the word position to the rightmost position, that is, the last letter.GoForward()
: Changes the word position a step or a specified number of steps closer to the end of the text.GoBack()
: Changes the word position a step or a specified number of steps closer to the beginning of the text.SeekTo()
: Changes the word position to the selected zero-based position
Once you're done changing positions, if you need to verify that you've changed the position to the correct position, you can use the Commit()
function.
It's not necessary to use the Commit()
function at the end of each custom binding, because the reader uses this function automatically based on whether to update the position or not.
Writing tools
You can also append or remove a string in the TermReaderTools
class. This means that you can either append text to the end of the input, insert text to the current position, or remove text from either the current position or from a specific character index from the input string. These are the functions that you can use:
GetMaximumInputLength()
InsertNewText()
RemoveText()
Writers
You can use the text writers with the current reader settings by using TextWriterColor
's WriteForReader()
and its siblings, passing it the reader settings to take care of the margins.
Conditionals
In addition to all the above features, you can also make your key binding beep under certain circumstances, such as if the current text position is at the start of the text and we're trying to move left, using one of the two conditional functions from the ConditionalTools
class:
ShouldNot()
: Specifies that the specified condition should not be trueShould()
: Specifies that the specified condition should not be false
If either of these functions' assertions have failed, either your computer or your speakers emits a beep sound upon going back to the input mode.